Yes, I know there are hostiles nearby: that's why I'm trying to run away.Ĭonversations and mini role-play scenarios are a much meatier part of Unexplored 2, combining my current Wayfarer's personal skills with a wide range of unusual status effects and a "Fortune System" that tries to simulate tabletop RPGs. It's especially artificial because Unexplored 2 locks me into an area whenever someone wants me dead, justifying the encounter with a simple text message. I never felt like I was defending myself against an enemy out for blood-more like the two of us were just repeating our stiff and unsatisfying attack animations at each other until one of us ran out of HP. I ended up avoiding combat not because it's risky or even because it's usually pointless (though loot is rare in Unexplored 2), but because it's repetitive and lacks a sense of weight and physical feedback. Unlike The Lord of the Rings I can't skim-read over the text when my character's cold/hot/wet/tired again-and thanks to frequent bugs I can't be sure my destination will work as intended when I finally arrive, either.Ĭombat in these encounters is simplistic: Battle involves holding a shield in one hand and something metallic and dangerous in the other, which can be swung with a quick press of the attack button or charged up for a stronger swipe. The randomised events my Wayfarer discovers on the way offer brief flashes of interest, but ultimately Unexplored 2's journey is channelling the filler that happens between all the really good stuff. Unfortunately those bits in the books where the characters complain about being tired and hungry aren't anyone's favourite passages. Rather than subject me to another round of orc wars, hot elves, and magic swords with funny names, Unexplored 2 instead focuses on my traveller's long, hard, journey, with combat being something I only resort to when I've either run out of lembas waybread and need to hunt, or when I'm forced to defend myself. Yes, it's all a bit The Lord of The Rings, but Unexplored 2 is inspired by Tolkien in a way most fantasy games aren't. When I'm not singing, my roguelite avatar is busy lugging modifier-laden equipment around a hostile procedurally-generated land in the hopes of delivering a magical object to a forbidden place to destroy it and save the world.
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